Eureka - Project Brief

Activity, Mirror Mania: I illustrated the product visuals here, to gamify an activity on ‘Reflection’ into a treasure hunt game. The background visuals were also created by me using paper cut outs, for the product photoshoot.

Learner Notes: The instruction manuals with every activity (which we called Learner Notes) were also a very important part of this kit. These learner notes not only had instructions to conduct the activity, but also had related questions and helped in better understanding the concept behind each activity.
I redesigned these Learner Notes ensuring that they are informative, functional and yet attractive and fun for the kids. Keeping in mind the age groups of the users my design was more vibrant, visual and playful for the younger age group (grade 3-5) whereas for grade 6-8 I used a relatively more matured visual style.


Learner Notes - Grades 6-8


Learner Notes: Another spot illustration from one of the learner manuals



Learner Notes: Since stories can be a great way of learning, for grade 3-5 (younger age group), I used visual storytelling as a medium to explain the scientific concepts . The illustrated stories help the students understand and retain the concepts better, it also evokes a feeling of curiosity and excitement with every activity box .
Eureka offers hand-on science activity kits for students from grade 3-8. The company (ThinkLabs Technosolutions) wanted a complete visual facelift for this product.
These kits were aimed at helping students, understand the physical/practical applications of all the concepts they learn in textbooks. It was an interesting challenge to provide the best hands-on experience in a pocket friendly range, such that the product was easily accessible to as many students as possible. To start off, we gamified the activities by adding attractive visuals corresponding to each activity, thereby making it more engaging and fun for the students.

